
That trend of food trucks morphing into and being a part of brick-and-mortar restaurants is accelerating. Chamber of Commerce Foundation, we see the scale and severity of the damage caused by a range of these regulatory roadblocks.Ĭompiling in-depth analysis of food-truck rules from 20 American cities, as well as in-depth surveys from 288 food truck owners, the study concludes that “in spite of rapid growth, regulatory barriers appear to be slowing a once hot industry.” In Food Truck Nation, a new study from the U.S. But alas, such opportunities are beginning to disappear in many cities across the country, leaving many struggling beneath the weight of a growing pile of rules and regulations. In the restaurant industry, for example, food trucks have posed a healthy challenge to the status quo, rattling entrenched corporate interests, diminishing barriers to entry, and expanding opportunities for aspiring restaurateurs of all backgrounds. But while the wars over wages tend to be the loudest and most prominent, we mustn’t forget the pains and misfortunes due to plain-old regulatory excess, subtle and unexciting though it may be.

We’ve seen it with the recent embrace of the $15 minimum wage, which continues to cripple and dismantle small businesses wherever it’s found, from Seattle to Minneapolis to California to New York. The painful irony, of course, is that the victims of such policies are not the fat-cat cronyists at the top, but the scrappy challengers at the bottom. We also added a full tutorial mode, which guides users through the interface in a game-like manner familiar to students who play mobile games regularly.As protestors continue to boldly decry “corporate greed” with little definition or discernment, progressive policymakers are just as quick to push a range of wage controls and market manipulations to mitigate the supposed vices of free and open exchange. Feedback from this prototype allowed us to fine tune both the design and the model while the development of the final simulation user interface was completed. In the development stage, we first built a prototype to test with students at Harvard. We needed to develop the pros and cons of various selling methods and locations in the game, and ensure that these were communicated clearly to students while still allowing plenty of opportunities for individualized exploration. In particular, this simulation required a responsive design - one that provides the same interactive experience for mobile phone and desktop users.Īt the same time, our modeler began working through the intricacies of how the model could drive student behavior in the simulation.

We began with an outline, a rough backstory, and some ideas on how the model should work from Professor Roberto and Harvard Business School Publishing.įrom there, we dove into the design phase, creating user flows, layout ideas, and mockups.
