

Anita Sarkeesian and Carolyn Petit in their recent New York Times article highlighted some players, designers, voice actors and activists who are trying to change the culture in their own ways.Īt the national level, the Women in Games Ambassador program, has 12 Corporate and 446 individual ambassadors across the world who are working to support women and girls better understand the games industry Its aim is to double the number of women in games over ten years.Īt the industry level, initiatives such as the U.K. Many people within the gaming industry are working to make it more inclusive. Although men and women both experience abuse, female gamers are more likely to experience sexual harassment and being excluded from the game.

The 2014 Gamergate controversy revealed the depth of systematized online harassment against advocates, mainly women, who called for a more inclusive gaming culture. Has the player community become more inclusive since then? According to a recent female gamer survey by market research firm Bryter, abuse or online discrimination continues. And when not depicted in this manner, female characters are often portrayed as a love interest, innocent or needing to be rescued by a male character.

Various studies reveals that gender stereotypes continue to prevail in video games, with female characters often objectified and hypersexualized. In the same survey, 33% of respondents noted that they had experienced direct harassment or bullying because of their gender.įemale character representation in video games is lacking with only 5% of video games showcasing female protagonists. gaming industry, 45% felt that their gender was a limiting factor in their career progression. And for those already working in the industry, their gender may work against them. According to a 2015 Gender Balance Workforce Survey r eported by the Guardian, amongst women working in the U.K. Female representation is still a problem.

Outside of the executive ranks, only 24% of those working in the industry are women. A 2020 study of the top fourteen global gaming companies reveals that 84% of executive positions in the gaming industry are held by men.
